Memory Blocks
Interested in learning more about the origin of memory blocks? Read our blog post.
What are memory blocks?
Memory blocks are structured sections of the agent’s context window that persist across all interactions. They are always visible - no retrieval needed.
Memory blocks are Letta’s core abstraction. Create a block with a descriptive label and the agent learns how to use it. This simple mechanism enables capabilities impossible with traditional context management.
Key properties:
- Agent-managed - Agents autonomously organize information based on block labels
- Flexible - Use for any purpose: knowledge, guidelines, state tracking, scratchpad space
- Shareable - Multiple agents can access the same block; update once, visible everywhere
- Always visible - Blocks stay in context, never need retrieval
Examples:
- Store tool usage guidelines so agents avoid past mistakes
- Maintain working memory in a scratchpad block
- Mirror external state (user’s current document) for real-time awareness
- Share read-only policies across all agents from a central source
- Coordinate multi-agent systems: parent agents watch subagent result blocks update in real-time
- Enable emergent behavior: add
performance_trackingoremotional_stateand watch agents start using them
Memory blocks aren’t just storage - they’re a coordination primitive that enables sophisticated agent behavior.
Memory block structure
Memory blocks represent a section of an agent’s context window. An agent may have multiple memory blocks, or none at all. A memory block consists of:
- A
label, which is a unique identifier for the block - A
description, which describes the purpose of the block - A
value, which is the contents/data of the block - A
limit, which is the size limit (in characters) of the block
The importance of the description field
When making memory blocks, it’s crucial to provide a good description field that accurately describes what the block should be used for.
The description is the main information used by the agent to determine how to read and write to that block. Without a good description, the agent may not understand how to use the block.
Because persona and human are two popular block labels, Letta autogenerates default descriptions for these blocks if you don’t provide them. If you provide a description for a memory block labelled persona or human, the default description will be overridden.
For persona, a good default is:
The persona block: Stores details about your current persona, guiding how you behave and respond. This helps you to maintain consistency and personality in your interactions.
For human, a good default is:
The human block: Stores key details about the person you are conversing with, allowing for more personalized and friend-like conversation.
Read-only blocks
Memory blocks are read-write by default (so the agent can update the block using memory tools), but can be set to read-only by setting the read_only field to true. When a block is read-only, the agent cannot update the block.
Read-only blocks are useful when you want to give an agent access to information (for example, a shared memory block about an organization), but you don’t want the agent to be able to make potentially destructive changes to the block.
Creating an agent with memory blocks
When you create an agent, you can specify memory blocks to also be created with the agent. For most chat applications, we recommend create a human block (to represent memories about the user) and a persona block (to represent the agent’s persona).
When the agent is created, the corresponding blocks are also created and attached to the agent, so that the block value will be in the context window.
Creating and attaching memory blocks
You can also directly create blocks and attach them to an agent. This can be useful if you want to create blocks that are shared between multiple agents. If multiple agents are attached to a block, they will all have the block data in their context windows (essentially providing shared memory).
Below is an example of creating a block directory, and attaching the block to two agents by specifying the block_ids field.
You can also attach blocks to existing agents:
You can see all agents attached to a block by using the block_id field in the blocks retrieve endpoint.
Managing blocks
Retrieving a block
You can retrieve the contents of a block by ID. This is useful when blocks store finalized reports, code outputs, or other data you want to extract for use outside the agent.
Listing blocks
You can list all blocks, optionally filtering by label or searching by label text. This is useful for finding blocks across your project.
Modifying a block
You can directly modify a block’s content, limit, description, or other properties. This is particularly useful for:
- External scripts that provide up-to-date information to agents (e.g., syncing a text file to a block)
- Updating shared blocks that multiple agents reference
- Programmatically managing block content outside of agent interactions
Setting value completely replaces the entire block content - it is not an append operation. If multiple processes (agents or external scripts) modify the same block concurrently, the last write wins and overwrites all earlier changes. To avoid data loss:
- Set blocks to read-only if you don’t want agents to modify them
- Only modify blocks directly in controlled scenarios where overwriting is acceptable
- Ensure your application logic accounts for full replacements, not merges
Deleting a block
You can delete a block when it’s no longer needed. Note that deleting a block will remove it from all agents that have it attached.
Inspecting block usage
See which agents have a block attached:
Agent-scoped block operations
Listing an agent’s blocks
You can retrieve all blocks attached to a specific agent. This shows you the complete memory configuration for that agent.
Retrieving an agent’s block by label
Instead of using a block ID, you can retrieve a block from a specific agent using its label. This is useful when you want to inspect what the agent currently knows about a specific topic.
Modifying an agent’s block
You can modify a block through the agent-scoped endpoint using the block’s label. This is useful for updating agent-specific memory without needing to know the block ID.
Detaching blocks from agents
You can detach a block from an agent’s context window. This removes the block from the agent’s memory without deleting the block itself.